
On Graphics settings High-quality color needs to be On for depth of field to work properly.

Inventory and gesture screen depth of field.ĭistance, Aperture, Speed and FocalLength can be changed, Distance set to 0.01 will blur the gun too. When comparing graphics with insert the volumetrics takes time to update. Planned features are brightness, more volumetrics control and better player flashlight detection. Slightly brighter nights, doesn't affect interiors, Enabled by Default.ġ.3.0 Config file and Presets* ar e compatible with this version BepInEx/config/.Įxperimental Flashlight changes, customizable range and volumetrics, Enabled by Default. NightAmbientContrast, NVGNoiseIntensity, NVGAmbientContrast and NVGOriginalSk圜olor. Interchange has received its own set of settings due to it looking different than other maps. Interiors are now correctly lit from light portals, Use NVG OriginalSk圜olor to revert this change. OriginalColor On by default, you can turn it Off for an image without any filters. OriginalSk圜olor fixes interior glow by default, set this to 1 for brighter interiors.

NVG AmbientContrast fixes foliage pitch black issues, decals are also fixed and now appear on night vision. Settings are NVG AmbientContrast, NoiseIntensity, OriginalColor, OriginalSk圜olor, CustomGlobalFogIntensity and NVG MoonLight Intensity. zip and move the BepInEx folder to your main SPT directory, 7zip recommended.ġ.4.0 Config file and Presets* are compatible with this version BepInEx/config/.Įxperimental NVG Postprocessing and Lighting overhaul for night vision goggles, Enabled by Default.
#RESHADE 3.1 DOWNLOAD MOD#
R1ft's ByeByeBlackFilter mod also removes ColorCorrectionCurves.Įxtract the.

#RESHADE 3.1 DOWNLOAD MODS#
Thanks to CWX, SamSWAT for their mods helping me on modding in general. Hideout/Factory not showing muzzle flash/smoke, (toggling graphics fixes it for now).įlashlight sometimes needs toggle to activate. Presets you can save and load presets, they are saved at BepInEx/plugins/AmandsGraphics/.ĮFT's PostFX still works, although I recommend disabling any Color grading.įPS shouldn't change while GPU limited and not using Cinematic Features.Įxperimental/Cinematic Features NVG overhaul, Flashlight overhaul, MysticalGlow, HBAO tweaks, Motion blur, Depth of field when using scopes, Optics Depth of field and Z-Blur overhaul.Įxperimental maps Better Sun colors and Skylight colors. Brightness can be changed.ĬolorCorrectionCurves, LUT, CC_Vintage and CustomGlobalFog were removed to improve black levels.Įxperimental maps Sun color was improved. Tone mapping was improved and now has options ACES and Filmic. This mod changes EFT's default lighting and postprocessingĭefault Brightness, lighting, fog and tone map settings can be changed by pressing F12Īdvanced settings allows for better customization
